So here is Tom in game terms (which don't make a lot of sense if you don't have the rulebook)
He was created in the rulebook as a far end example of a demon. Tom in the Book came first and I created the character in game based on the book.
CLB is Combat Level Bonus, DT is basically hit points. Knowledge, Cleverness, Will power, Magnetism, Strength, Dexterity, Agility, Stamina, Constitution.
AF is Attack Factor (bonus to attack) DF is Defense Factor (subtracted from opponents AF)
The Demon Tomasedwordpurkinjay:
Class IV: Level: 44
KNO: 54 CLE: 50 WIL: 49
MAG: 50 STR: 60 DEX: 46
AGI: 41 STM: 58 CON: 53
CLB: +176 DT: 261
MANA: 1716 (Animage based)
Description:
Height: 10'
Gargantuanly Muscular (+25 STR, +15 STM,
+15 CON) -20% opponents RRs.
Tail: Whipcord like with large spade tip.
Wings: Large bat-like 20' span.
Arms: Demon standard arms and claws.
Legs: Bull-like double jointed with cloven
hooves and texture the same as upper
body.
Horns: Large goat-like, 6" long.
Skin Color: Dark Red.
Skin Texture: Finely scaled, bald head, fine
scale hairs and hair in nether regions
only. +2 AP
Eyes: Cat-like.
Ears: Large sharply pointed..
Face: Short snout, large fangs and pointed
teeth.
ADJ DEX: 46 ADJ AGI: 41
COORD: 44 MV: 66
ACTIONS/ROUND: 7 (2 attacks/action)
ARMOUR: stops 6 DT (skin)
ATTACKS: (with claws, 2x per action)
each claw is treated as bastard
sword, +4 AF and +4 DT.
Also +8 DT damage due
to STR.
AF: (with claw) +226 (club +8 DT each).
DF: 221
Magical Abilities:
Standard demon magical abilities.
Quote:
All demons radiate a Fear spell to every being in a 200 combat square line of sight. This fear is equivalent to the 3rd level wizard spell Fear, as if cast by a wizard of level equal to the demons.
All demons also automatically have Demon Sight at no cost at will. Demon Sight is identical to Wizard Sight, except that in addition, the demon can see and detect animus concentrations as well as mana concentrations. Demons are hard to affect with magic. Demons get +5%/class added to their RR on all spells not specifically designed to affect demons. Thus a class III demon gets +15% on his Resistance Rolls. Further demons are immune to all charm and beguilement spells not specifically designed for demons.
All demons regenerate DT at a rate equal to their class level per minute. Further only certain spells actually kill demons. If a demon gets to 0 DT it is simply banished to the Abyss. There it will regenerate normally, and can be summoned back by its master.
All demons have the wizard spell Wizard War and can engage any wizard they are not bound to, or expressly forbidden (by master) from engaging. Of course since many non spell using demons have little mana, this is often not useful. If a demon does not have sufficient mana to start a Wizard War (16 points) it may still do so for no cost, once per month. If the demon should win the wizard war, the demon may excercise the wizard spell Robotomy (no mana cost) over the defeated wizard. If the demon fails, he or she is unable to do anything but rest for 6d4 minutes. This is the only time a demon may use the Robotomy spell, if it does not have it by other means.
Shadows, while of low level are some of the most intrinsically magical demons. They have no true body as one normally thinks of bodies. Rather they are amorphous regions of darkness. Technically they have no physical attributes (STR, CON, etc.) however, these are rolled normally. While they do not have true physical attributes, their magical nature mimics these attributes. Thus they have strength and can lift things that they engulf. Further they can do damage (like normal demon claws, to things beings they engulf). If they were to wield weapons, they would have to be inside the demon and attack creatures inside the demon's body.
Finally, and sometimes most troubling. Shadows and demons of class IV, V, and VI can only be affected by magical or silver weapons. All non-magical or silver weapons simply pass right through them, even iron ones. Monsters of level equal to 1/2 the demon's or higher may successfully attack the demon with claws.
Demon's tail gives off electric jolts, 4d6 damage (4 mana cost)
Demon can shoot energy blasts from claws. 12 DT damage/claw.
Laser eyes, dual laser beams do 12 DT damage each.
Demon can cast wizard Firestorm at will (normal mana cost)
Demon has the spell casting ability of an Animage of equal level.
Demon has 4 lesser demon servants. (Rupert, Boggie, Tizzy, Antefalken?)
Demon can shape change at will. (20 mana pt cost).