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Your first examples.
I don't disagree with them. Certain things require concentration, a lot of them do. Not all things do. In particular, as I keep saying, some spells you have to concentrate on their entire duration. Others you do not.
Summoning a demon for the first time, and ideally any time, requires concentration. Once the demon is there and in wards, you don't necessarily need to concentrate, at least if it's behaving. Should the demon decide to try to break free of its bonds, a smart wizard would probably get back in the game, prepared to dump more mana into the spell. But they don't have to. They could just trust that it's strong enough and see what happens.
This is basically what was going on with Hortwell, he got lazy and wasn't paying attention and was doing sloppy spell casting and was just sort of whipping wards up perfunctorily without being sure they'd hold his demon in.
Again...some things take concentration, some don't. Some spells are set it and forget it, others are not. Depends on the spell.
Please recall when Jenn bound the guy in the forest. She put enough mana into the spell to hold the guy until people from the castle could get back. She took the kids home, and left the guy, guards came back later to retrieve him.
As far as crafting. I'm not saying that it doesn't take that much concentration, it does. What I'm saying is that by using magical tools and spells/process the level of concentration is not as insurmountable as you make it sound. What I'm saying is, yes they can make glass tables. Wizardry doesn't remove all concentration, it just lessens it. Makes it doable.
A driver of a car does not have to worry about making sure the pistons are turning, or that gas is flowing into them, or any of the other details of what makes the car go. Same for flying carpets.
Hortwell: Yes, he was incredibly lucky. Recall though that he's had this demon for decades, the sloppiness probably didn't set in until much later, by which time Z had gotten to appreciate his accursed master. And, not all demons are outright bloody fiends, despite the bad press they get.
Yes, there is a lot in those early sections that should have been written better...but part of it is time...the longer things go unchallenged the more set in stone they become. There is a lot at the beginning of the book that I wanted to redo, but without sufficient critical feedback, you sort of get stuck in a hole and can't see what needs to be done.
How should you not know about Thaumaturgy? Actually you really aren't supposed to know that now, unless you've been around the multiverse in similar universes a lot. Hopefully I'll do more on this later on. I'm really explaining the logic here behind what happens (in this forum), I don't really expect everyone to get all the logic from just the first book. Once it's done, and once people really know the universe, the logic should then be consistent.
Thaumaturgy is actually the most practical of disciplines. Thaumaturgists can always get jobs, they just aren't super high paying jobs. People pay more for flashy stuff. Just like in our world. Companies making guns and tanks get more money than people making ropes and building houses etc.
For some odd reason, nobility are much more willing to pay up to blow up their foes than to rebuild things. Yes, building a fortress is good work for a thaumaturge...but they are then working along side carpenters and other craftsmen that nobles look down on.
Same with seeing the future, or having a flying carpet or magic mirror, or a magic suit of armor.
From a healing perspective, there is a lot of competition. Priests, Healers (Animages), Thaumaturgists and Druids even. The first two are often a bit more direct. Plus there is the "charity effect" You have to be pretty cold blooded to charge people in pain and suffering high fees. This sort of drives the prices down.
Thaumaturgy is earth magic, plant magic. It's slower moving, longer lasting, but not flashy or exciting. Thaumaturgy is very powerful, and can last a long time with lower mana input, but it's not fast. The perception of it among the populace is less awe-inspiring/impressive. Thus people assign less value to it...wrong...but that's what happens.
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